Design and development of a smart storytelling toy | Atılım University Open Archive System
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Design and development of a smart storytelling toy
BROWSE_DETAIL_CREATION_DATE: 25-05-2018
BROWSE_DETAIL_IDENTIFIER_SECTION
BROWSE_DETAIL_TYPE: Article
BROWSE_DETAIL_PUBLISH_STATE: Published
BROWSE_DETAIL_FORMAT: No File
BROWSE_DETAIL_LANG: English
BROWSE_DETAIL_SUBJECTS: TECHNOLOGY,
BROWSE_DETAIL_CREATORS: Aydın, Cansu Çiğdem (Author), Cagiltay, Kursat (Author),
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BROWSE_DETAIL_DOI: https://doi.org/10.1080/10494820.2011.649767
BROWSE_DETAIL_URL: https://www.tandfonline.com/doi/abs/10.1080/10494820.2011.649767
BROWSE_DETAIL_PUBLICATION_NAME: Interactive Learning Environments
BROWSE_DETAIL_PUBLICATION_DATE: 2014
BROWSE_DETAIL_PUBLICATION_NUMBER: 3
BROWSE_DETAIL_PUBLICATION_VOLUME: 22
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smart toy, design principles, development issue, usability, augmented environment, mixed reality
Because computers generally make children passive listeners, new technological devices need to support children’s storytelling activities. This article introduces the StoryTech, a smart toy that includes a virtual space comprised of computerbased graphics and characters as well as a real space that involves stuffed animals, background cards and a receiver panel. When children put real objects on the receiver panel, the computer displays related backgrounds and characters. Through this flexible context, children are expected to tell a story about what they see on the screen. The aim of this article is to present the development period of the StoryTech and to provide design principles for smart toy technologies based on the usability study. The article focuses on attributes of new technology and the significance of supporting storytelling activities to find the best combination of and moderation between real and virtual spaces.
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