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Studying E-Learning Activities in A Mobile Platform Developing A Course Application

BROWSE_DETAIL_CREATION_DATE: 06-04-2017

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BROWSE_DETAIL_TYPE: Thesis

BROWSE_DETAIL_SUB_TYPE: Masters

BROWSE_DETAIL_PUBLISH_STATE: Unpublished

BROWSE_DETAIL_FORMAT: PDF Document

BROWSE_DETAIL_LANG: English

BROWSE_DETAIL_SUBJECTS: TECHNOLOGY, Forms of education,

BROWSE_DETAIL_CREATORS: Özden, Ahmet Yarkın (Author),

BROWSE_DETAIL_CONTRIBUTERS: Ertürk, Korhan Levent (Advisor),

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e-Learning, m-Learning, game engine, Unity 3D, education, android, mobile application.


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Mobile-learning advancements provides varied options into traditional learning in Universities. Mobile applications that been used for game-like learning in Universities provides powerful e-learning tools for students. In some research shows that, some courses might require a interactive way of communication to make courses more efficiently and keep success rate at high in courses. To be able to consider these essentials those applications should be developed with considering the point of view of the students and the instructors. However, there is limited number of research focusing on development of mobile learning application for university undergraduate context. In this thesis develop an Android mobile application by using Unity 3D software platform as a tool in order to discuss and study on e-learning activities in bachelor‘s and master‘s theses at the Atilim University, and to make recommendations for students who are currently studying or will be studied in course ISE 102 which is called Introduction to Management Information Systems.The current study aims to answer questions about what non-functional requirements of m-learning enviornments might be and how evaluation will be accomplished while studying in m-learning environment for universities undergraduate courses. In addition to that, seeking an answer for viability of applications in universites undergraduate program. For further improvement and necessery data collection an application evaluation testing with purposeful5sampling made by ten participants. Addtionally referred model introduction and phases that included in methodology were explained. Research results show that, non-functional requirements for m-learning environments show great importance. Application's modifiability feature among in non-functional requirements might be resultant option for an application. Be able to adjust the contents for different course materials will provide circumstances that will benefical for implementing these application into universities undergraduate courses. In addition to that, scalability as a non-functional requirement can be considered as a essential improvement for an application. According to needs for students and instructors, the content can be scaled up or down. Due to evaluation of this application for this study is a relative subject, students perspective and point of view must be taking into consideration in order to measure the application level. Not only students, however also instructors of these courses perspective, feedbacks should be taken into considertation as a future work


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