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BY USING A MIXED REALITY GAME IMPROVING THE FUNCTIONS OF THE ARM AND HAND MOTIONS OF REHABILITATION PATIENTS

Oluşturulma Tarihi: 04-06-2015

Niteleme Bilgileri

Tür: Kitap İçinde Bölüm

Yayınlanma Durumu: Yayınlanmış

Dosya Biçimi: PDF

Dil: İngilizce

Konu(lar): TIP, TEKNOLOJİ,

Yazar(lar): Sezer, Leyla (Yazar), Çağıltay, Nergiz (Yazar),

Emeği Geçen(ler):

Anahtar Kelimeler

MIXED REALITY GAME, IMPROVING THE FUNCTIONS, REHABILITATION PATIENTS 


Özet

Recently, Health Technologies are developed very quickly. Medical requirements of the health organizations trigger the development of new applications for this area. The field of physical therapy and rehabilitation also requires more efficient medical treatment than traditional ones for their patients. As they declare, to shorten the treatment for patients, motivation is the major factor. According to the doctors, patients, who have full motivation, complete their half of the treatment. Especially the patients, who losses the abilities of their hand and arm motion because of an injury or a stroke, need to apply exercises more frequently and regularly. Nowadays, some special games have been started to be used for many of the hospitals for the physical therapy. In this research, a virtual reality game is developed specific for the physical therapy patients. Main features of the developed game and its effects on the patients are discussed in this study.


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Kaynakça[1] Prange, G.; Krabben, T.; Molier, B.; van der Kooij, H.; Jannink,M., “A low tech virtual reality application for training of upperextremity motor function in neurorehabilitation”, VirtualRehabilitation Workshop, Vancouver Convention & ExhibitionCenter, Canada, August 25-27, 2008, Page(s): 8-12.[2] Burdea G., “Keynote Address: Virtual Rehabilitation-Benefitsand Challenges”, 1st International Workshop on Virtual RealityRehabilitation (Mental Health, Neurological, Physical, Vocational)VRMHR Lausanne, Switzerland, November 7 and 8 2002 :pp. 1-11.[3] Wilson, Peter H.; Duckworth, Jonathan; Mumford, Nick; Eldridge,Ross; Guglielmetti, Mark; Thomas, Patrick; Shum, David;Rudolph, Heiko, ”A virtual tabletop workspace for theassessment of upper limb function in Traumatic Brain Injury(TBI)”, Virtual Rehabilitation Workshop, Venice , Italy,September 27-29, 2007, Page(s): 14-19.[4] Ramchandani, A.; Carroll, K.; Buenaventura, R.; Douglas, J.;Justin Liu,”Wii-habilitation increases participation in therapy”,Virtual Rehabilitation Workshop, Vancouver Convention &Exhibition Center, Canada, August 25-27, 2008, Page(s): 69-69.[5] Reinkensmeyer, David J.; Housman, Sarah J., "If I can't do itonce, why do it a hundred times?": Connecting volition tomovement success in a virtual environment motivates people toexercise the arm after stroke”, Virtual Rehabilitation Workshop,Venice , Italy, September 27-29, 2007, Page(s): 44-48.[6] Huber, M.; Rabin, B.; Docan, C.; Burdea, G.; Nwosu, M.E.;Abdelbaky, M.; Golomb, M.R., “PlayStation 3-based telerehabilitationfor children with hemiplegia”, VirtualRehabilitation Workshop, Vancouver Convention & ExhibitionCenter, Canada, August 25-27, 2008, Page(s): 105-112.[7] Carvelho, T.; Allison, R.S.; Irving, E.L.; Herriot, C.,”Computergaming for vision therapy”, Virtual Rehabilitation Workshop,Vancouver Convention & Exhibition Center, Canada, August 25-27, 2008, Page(s): 198-204.[8] Guberek, R.; Schneiberg, S.; Sveistrup, H.; McKinley, P.; Levin,M.F.,” Application of virtual reality in upper limbrehabilitation”, Virtual Rehabilitation Workshop, VancouverConvention & Exhibition Center, Canada, August 25-27, 2008,Page(s): 65-65.


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